Speaker - Katherine Isbister

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Katherine Isbister is Research Director of the Game Innovation Lab at New York University. She is an Associate Professor jointly appointed between Computer Science in the School of Engineering, and the Game Center in the Tisch School of the Arts. Isbister is currently on sabbatical at Stanford as a Lenore Annenberg and Wallis Annenberg Fellow in Communication at the Stanford Center for the Advanced Study of the Behavioral Sciences. Her research focuses on designing games that push current technological paradigms to heighten social and emotional connections for players, toward innovating design theory and practice. Projects have been featured by Wired, Scientific American, and NPR. Her lab's games have been invited to venues including IndieCade (Yamove! Finalist in 2012), the World Science Festival, and museums such as the Liberty Science Center. Isbister's book on game character design --- "Better Game Characters by Design: A Psychological Approach" --- was nominated for a Game Developer Magazine Frontline award. Her edited volume, "Game Usability," brings together best practices in game playtesting and user research. She is a recipient of the MIT Technology Review Young Innovators award.

1 Program

Panel: Personalizing Games

04.16.15 | 00:31:16 min | 0 comments