Moderator: Keith Devlin
Co-founder & Executive Director, H -STAR Institute at Stanford University
Postdoctoral Research Fellow, Biology at Stanford University
Research Director, Game Innovation Lab, New York University
Health and Biotech Project Director, The Tech Museum of Innovation
Sebastian Alvarado is a Postdoctoral Research Fellow, Biology at Stanford University.vDr. Alvarado is the Co-Founder of THWACKE and works with representatives in the gaming industry to improve the quality of science as it is portrayed in their fiction. Within this scope he builds interdisciplinary teams that are passionate about gaming and work with developers to make their projects more authentic, relevant, and plausible. At the same time he promotes his collaborations through the advocacy of science literacy through a variety of media channels.
Dr. Keith Devlin is a co-founder and Executive Director of the Stanford’s H-STAR institute and a co-founder of the Stanford mediaX research network. He is a World Economic Forum Fellow, a Fellow of the American Association for the Advancement of Science, and a Fellow of the American Mathematical Society. His current research is focused on the use of different media to teach and communicate mathematics to diverse audiences. In this connection, he is a co-founder and President of an educational technology company, BrainQuake, that creates mathematics learning video games. He also works on the design of information/reasoning systems for intelligence analysis. He has written 32 books and over 80 published research articles. Recipient of the Pythagoras Prize, the Peano Prize, the Carl Sagan Award, and the Joint Policy Board for Mathematics Communications Award. In 2003, he was recognized by the California State Assembly for his "innovative work and longtime service in the field of mathematics and its relation to logic and linguistics." He is "the Math Guy" on National Public Radio.
Katherine Isbister is Research Director of the Game Innovation Lab at New York University. She is an Associate Professor jointly appointed between Computer Science in the School of Engineering, and the Game Center in the Tisch School of the Arts. Isbister is currently on sabbatical at Stanford as a Lenore Annenberg and Wallis Annenberg Fellow in Communication at the Stanford Center for the Advanced Study of the Behavioral Sciences. Her research focuses on designing games that push current technological paradigms to heighten social and emotional connections for players, toward innovating design theory and practice. Projects have been featured by Wired, Scientific American, and NPR. Her lab's games have been invited to venues including IndieCade (Yamove! Finalist in 2012), the World Science Festival, and museums such as the Liberty Science Center. Isbister's book on game character design --- "Better Game Characters by Design: A Psychological Approach" --- was nominated for a Game Developer Magazine Frontline award. Her edited volume, "Game Usability," brings together best practices in game playtesting and user research. She is a recipient of the MIT Technology Review Young Innovators award.
Romie Littrell curates and develops health- and biotech-related exhibits for design challenge based, informal learning. At The Tech Museum of Innovation he curated the permanent exhibition, Body Metrics, and is currently developing a new gallery for interactive Synthetic Biology and Biodesign exhibits. Formerly a bioartist and instructor at the UCLA Art|Sci Center, he developed interactive bio and nanoscience based multimedia art installations. Romie received his BA in Molecular and Cell Biology from UC Berkeley, and MS in Biomedical Engineering from UCLA. In addition to academic and industrial biological research, his previous work focused on creating community laboratories and abstracting biological techniques to help those in unrelated fields perform advanced biology. He also founded the LA Biohackers as a space for sharing ideas and engaging in DIY biotechnology.
Katherine Isbister, Research Director for the Game Innovation Lab at New York University, argues that games can make us feel and think as critically as films and literature, only with a different palette.