LIVE + ON-DEMAND
Games are everywhere - and everyone's a gamer. Yet most people's assumptions about gaming and gamification revolve around competitive, zero-sum experiences. The next wave of gaming innovation is coming from indies, outsiders and non-gamers - and they're crafting collaborative systems where people WIN TOGETHER and grow the pie for everyone. What market trends are driving this change? Which influential games and services are leading the way? Come learn the secrets behind Coop hits like Minecraft, Journey, Foldit, Portal, Team Fortress, Left4Dead, Nike+, Youtube, and Kickstarter. Discover the 7 rules for collaborative design that propelled these projects - and walk away with ideas and inspiration for how to apply Coop thinking to your next project.
Amy Jo Kim
Creative Director, Shufflebrain
Amy Jo Kim
Amy Jo Kim is a social game designer, part community architect. She's worked on Rock Band, eBay, Netflix, indiegogo, nytimes.com, The Sims, Ultimata Online, Happify, and many startups She’s well known for her 2000 book, Community Building on the Web, a design handbook for digital communities. . In 2007, she developed a design framework for applying game design principles to Web and mobile services - and she’s now doing the same for coop gaming. Amy Jo holds a B.A. in Experimental Psych, and a Ph.D in behavioral neuroscience. She’s an adjunct professor of Game Design at the USC School of Cinematic Arts, where she co-developed the game design curriculum. She’s currently writing an ebook series for aspiring game designers, due out in Fall 2014.