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Exploring Dr Stuckey's personal experience and researched examples of educational use of gamification strategies to cultivate professionalism, professional identity and community. Using examples from Australia and around the globe of communities strengthened by a thoughtful application of game atoms. These communities inhabit in K-12 schools, Universities and Professional Learning sites and prove that a well implemented gameful approach can do so much more than than just pit people against each other in competition, it can expedite, enhance and scaffold identity and community building.
Director, Innovative Educational Ideas
Bronwyn is a freelance consultant educational technologist and community of practice coach, developer and researcher. She consults to educational organizations and institutions such as the Arizona State University’s Quest Atlantis program, coaches in a number of online educational programs and research issues of virtual worlds, games in learning and how we can cultivate identity, agency, leadership, and community for students and teachers in these environments.