Would Leonardo da Vinci be a game designer if he were alive today? Cutting-edge scholars and gaming experts discuss the arts in video games.
Robin is a game designer, producer, and passionate advocate of experimental game play. Her titles include the bestselling downloadable PlayStation Network title Journey, as well as family-friendly franchises including the Sims 2, MySims, and Steven Spielberg's BOOM BLOX. An artist and computer scientist by training, Robin's goal is to bring positive, new, and unexpected gaming experiences to the public. Through her public speaking, volunteer work, and academic studies, she evangelizes fresh, broadly accessible ideas, sustainable work practices, and increased diversity in the gaming industry.
Henry Lowood is Curator for History of Science and Technology collections and for film and media collections at Stanford University. He is also a lecturer in the Introduction to the Humanities Program, the Science and Technology Studies Program, and the History and Philosophy of Science Program. Since 2000, he has led "How They Got Game," a research and archival preservation project devoted to the history of digital games and simulations. His project includes Stanford's contribution to a multi-university, interdisciplinary project called "Preserving Virtual Worlds," funded by the US Library of Congress and the Institute of Museum and Library Services. His most recent publication is The Machinima Reader, published by MIT Press and co-edited with Michael Nitsche.
Chris Solarski received a bachelor of arts in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. Chris currently develops his own video games at Solarski Studio. He also works as creative director for the Swiss-based social-gaming startup Gbanga and lectures at SAE/QANTM Institute in Zurich.
Eddo Stern is an artist, game designer and the director of the UCLA Game Lab. He works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. He was the founder of the now retired art and technology cooperative C-level where he designed and co-produced the experimental computer gaming projects Waco Resurrection, Tekken Torture Tournament, Cockfight Arena. He is an Associate Professor in the Design Media Arts Department at UCLA, where he teaches courses on game development, design and culture in a art context. More about Eddo.