Constance Steinkuehler Squire shares how the White House is using games to improve the Federal Government. She is in conversation with Dr. John Seely Brown. Location: Doerr-Hosier, McNulty Room
John Seely Brown
John Seely Brown (JSB) was the Chief Scientist of Xerox Corporation until April 2002 as well as the director of the Xerox Palo Alto Research Center (PARC) until June 2000. A master integrator and instigator of productive friction, JSB explores the whitespace between disciplines and builds bridges between disparate organizations and ideas. In his more than two decades at PARC, Brown transformed the organization into a truly multidisciplinary research center at the creative edge of applied technology and design, integrating social sciences and arts into the traditional physics and computer science research and expanding the role of corporate research to include topics such as the management of radical innovation, organizational learning, complex adaptive systems, and nano-technologies.
JSB is currently a visiting scholar and advisor to the Provost at the University of Southern California (USC) where he facilitates collaboration between the schools for Communication and Media and the Institute for Creative Technologies (ICT). JSB is also the Independent Co-Chairman for Deloitte’s Center for the Edge where he pursues research on institutional innovation and a reimagined work environment built on digital culture, ubiquitous computing, and the need for constant learning and adaptability. His personal research interests include digital youth culture, digital media, and the application of technology to fundamentally rethink the nature of work and institutional architectures in order to enable deep learning across organizational boundaries – in brief, to design for emergence in a constantly changing world.
Constance Steinkuehler Squire is a senior policy analyst in the White House Office of Science and Technology Policy. She is currently on temporary leave from the University of Wisconsin–Madison where she is an assistant professor in the Games+Learning+Society (GLS) group in the Curriculum and Instruction Department. Her research is on cognition, learning, and literacy in massively multiplayer online games and other online game communities spaces. Current interests include collective problem solving, digital and print literacy, informal scientific reasoning, and pop cosmopolitanism. Her work has been funded by the MacArthur Foundation and the National Academy of Education/Spencer Foundation. Squire recently helped author the National Academies of Science report entitled “Learning Science: Computer Games, Simulations, and Education” and is editor of the upcoming book entitled Games, Learning, and Society: Learning and Meaning in the Digital Age.
Constance Steinkuehler Squire, senior policy analyst in the White House Office of Science and Technology Policy, shares how the Obama Administration intends to use gaming for social policy achievement.