How do you build progress, achievements and fun into one of the world’s most widely-used technical platforms? That was the question facing the Microsoft Visual Studio team when they set out to bring gamification to their IDE. Their experience was controversial from the start and the lessons they learned were startling. From anti-cheating to managing community expectations, the lessons of the Visual Studio team are applicable to anyone looking to gamify an environment with high user autonomy. In this exciting, no stone-unturned post mortem, learn the do’s and don'ts from one of the most interesting examples of gamification in recent years."
Karsten Januszewski is a Technical Evangelist at Microsoft. He is, at heart, a developer. Heâ€™s been writing code since he was 12 years old and been making a living as a software engineer for the last 15 years, with Microsoft for the last 9 years. Heâ€™s interested in a variety of topics and technologies, ranging from microformats to metaphysics, from jQuery to WPF. He is the lead developer on the following Mix Online projects: Oomph, Glimmer, Flotzam, Incarnate, The Archivist, and The Archivist Desktop. Follow Karsten on Twitter @irhetoric
Microsoft’s Karsten Januszeweski describes the surprising customer reaction when they added “negative achievements” to Microsoft Visual Studio, which were intended to alert users when they had done something wrong.